ONGOING PERMANENT EXHIBITION
Experience the science and splendor of the human body through Plastination, a breakthrough in anatomy invented by trailblazing scientist, Gunther von Hagens. Learn about the human body, its form and function, its vulnerability and potential, and the challenges it faces navigating the 21st century. BODY WORLDS: PULSE is an inspiring, immersive multimedia exhibition about health, wellness, and living to the beat of life in a vibrant, fast-paced city. It is an exhibition unlike any other. Body donors who willed their bodies, after death, for plastination and the education of future generations, act as guides and teachers on this unforgettable journey of discovery. ALIGNS WITH THE COMMON CORE STANDARDS. Recommended for school groups 5th Grade and above.
Rapid Pulse Battle
In this workshop students compete in small groups in a quiz show style fashion to answer questions about the human body. In this fun and collaborative setting students' knowledge is tested on such catergories as the Nervous System, the Skeletal System, fetal and infant development, and how the world around us affects the human body and its health. This workshop is appropriate for grade levels 9-12. This workshop can be scheduled pre or post exhibit visit, but is best suited for post-exhibit.
In this workshop students collaborate to assemble a system of the body. Using graphic images, labels, and information learned in the BODY WORLDS: PULSE exhibit, students will have 10 minutes in small groups to create their assigned system. When completed, students will present their system and its function. With the guidance of workshop leaders, students will engage in a discussion on how their bodies work and how they can keep their bodies healthy. This workshop is appropriate for grade levels 7-8. This workshop can be scheduled pre or post exhibit visit, but is best suited for post-exhibit.
Marvel’s AVENGERS S.T.A.T.I.O.N. (Scientific Training and Tactical Intelligence Operative Network) is a completely immersive experience that brings visitors into the world of The AVENGERS. Visitors of all ages are granted S.H.I.E.L.D. access to the official S.T.A.T.I.O.N. headquarters and taken deep into the Marvel Cinematic Universe. Here visitors will have open access to a vast array of intelligence files, classified studies and experiments that explores the history and scientific origins of Marvel’s The Avengers. Visitors will also be given unprecedented access to some of S.H.I.E.L.D.’s most highly guarded artifacts such as Captain America’s Birth Pod, the Tesseract Portal Device, Loki’s Scepter, a hermetically sealed Chitauri and more, recovered after the Battle of New York.
NASA, the Science & Entertainment Exchange (a program of the National Academy of Sciences), Neuroverse, and Thwacke are all collaborating on the Marvel’s Avengers S.T.A.T.I.O.N. Exhibition visitors will get the chance to map out the stars to find Asgard, learn to operate Iron Man’s suit, witness the neurological effects of Bruce Banner’s transformation into the Hulk, and physically test themselves against
OPENING JULY 2015 UNTIL JANUARY 2016
THE HUNGER GAMES: THE EXHIBITION will ignite fans of the blockbuster Hunger Games franchise as never before. Immersive themed environments, hundreds of authentic costumes and props, and highly interactive digital and hands-on experiences will invite visitors to step inside and explore the world of Panem as created by the films. Guests will follow Katniss Everdeen's inspirational journey, from her humble beginnings in District 12 to her emergence as the Mockingjay, sparking curiosity and excitement, as the real-world themes underpinning the stories and the technological wizardry and amazing artistry that carried them to the screen are revealed.
The Hunger Games: The Exhibition Education Package is structured to meet the emerging needs of teachers in response to recently adopted standards and guidelines in science, math, English language arts and technical reading, social studies, and 21st century skills.
It is comprised of four project-based learning modules. Each module is comprised of several smaller activities, which together lead towards a larger capstone project. Students are challenged to think critically about passages from The Hunger Games and analyze the actions and motivations of characters and relate them to political and social ideologies, for example, as part of their preparation towards a team debate. The four modules are designed to address different curricular needs, enabling teachers from a variety of disciplines to utilize them.
Contact your Sales Agent for materials